Designed around a Oil Quarry somewhere in the United States. A group of Terrorists are attempting to sabotage a crucial oil mining operation. Counter-Terrorists must prevent this or oil supply will come to a halt.

Designed for Wingman (2v2) or 1v1.

Petroleum is my 2nd map designed for Counter-Strike 2. Taking inspiration from current and past geopolitical events, Petroleum prominently features a oil pumpjack, centered on the objective site. Additionally the map was designed to feature heavy verticality in a small area, and rely on utility usage to gain an upper hand on your opponent, creating a unique gameplay experience.

CATEGORIES:
Environmental Design, Information Design, Lighting Design, Experience Design, Logo Design, Worldbuilding

Designed around a Oil Quarry somewhere in the United States. A group of Terrorists are attempting to sabotage a crucial oil mining operation. Counter-Terrorists must prevent this or oil supply will come to a halt.

Designed for Wingman (2v2) or 1v1.

Petroleum is my 2nd map designed for Counter-Strike 2. Taking inspiration from current and past geopolitical events, Petroleum prominently features a oil pumpjack, centered on the objective site. Additionally the map was designed to feature heavy verticality in a small area, and rely on utility usage to gain an upper hand on your opponent, creating a unique gameplay experience.

CATEGORIES:
Environmental Design, Information Design, Lighting Design, Experience Design, Logo Design, Worldbuilding