Due Process is a 5v5 tactical first-person shooter where players are matched using a competitive ranking system. I redesigned the game’s rank badges to improve readability, visual hierarchy, and player recognition while maintaining the established art direction.
The redesigned badges were created to remain clear and distinguishable at sizes as small as 16×16 pixels, where they are displayed throughout the game’s interface, including the in-game leaderboard and multiplayer teammate profiles.
My redesign focused on simplifying and creating a consistent numbering system across all ranks. Colour coding was preserved to maintain familiarity while improving consistency across every rank, making it easier for players to identify both the rank category and progression level at a glance.
The new icons were officially implemented into the game as part of the weekly update on Friday, May 16th, 2025.
CATEGORIES:
Information Design, Icon System Design, UX Design
Due Process is a 5v5 tactical first-person shooter where players are matched using a competitive ranking system. I redesigned the game’s rank badges to improve readability, visual hierarchy, and player recognition while maintaining the established art direction.
The redesigned badges were created to remain clear and distinguishable at sizes as small as 16×16 pixels, where they are displayed throughout the game’s interface, including the in-game leaderboard and multiplayer teammate profiles.
My redesign focused on simplifying and creating a consistent numbering system across all ranks. Colour coding was preserved to maintain familiarity while improving consistency across every rank, making it easier for players to identify both the rank category and progression level at a glance.
The new icons were officially implemented into the game as part of the weekly update on Friday, May 16th, 2025.
CATEGORIES:
Information Design, Icon System Design, UX Design
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