An organized group of Terrorists are attempting to sabotage a hidden underground facility used to conceal evidence of extraterrestrial life. Operated in secrecy by a deep state funded group, known publicly as ‘Langwell Industries’ the site is indispensable to maintaining the global cover-up. Counter-Terrorists must stop the breach before the truth is exposed to the media.

Designed for Wingman (2v2) or 1v1.

Visitor is my 3rd map designed for Counter-Strike 2. Taking inspiration from hit sci-fi drama series “X-Files” and hardcore co-op horror game “GTFO”, Visitor brings a dark, gritty, underground environment to Counter-Strike.

This project has taught me even more about map development, as well as environment and level design. I did everything from the concept, artwork, and some custom models, to textures, signage, and lighting.

CATEGORIES:
Environmental Design, Information Design, Lighting Design, Experience Design, Logo Design, Worldbuilding

An organized group of Terrorists are attempting to sabotage a hidden underground facility used to conceal evidence of extraterrestrial life. Operated in secrecy by a deep state funded group, known publicly as ‘Langwell Industries’ the site is indispensable to maintaining the global cover-up. Counter-Terrorists must stop the breach before the truth is exposed to the media.

Designed for Wingman (2v2) or 1v1.

Visitor is my 3rd map designed for Counter-Strike 2. Taking inspiration from hit sci-fi drama series “X-Files” and hardcore co-op horror shooter game “GTFO”, Visitor brings a dark, gritty, underground environment to Counter-Strike.

This project has taught me even more about map development, environmental and level design. I did everything from the concept, artwork, some custom models, textures, signage, and lighting.

CATEGORIES:
Environmental Design, Information Design, Lighting Design, Experience Design, Logo Design, Worldbuilding